Other games
Games created with Unity, Unreal Engine, or Unreal Editor for Fortnite.
A capture the flag game created with UEFN. I focused on creating a battlefield that allows strategies to take place, such as designing covers, tunnels. I also incorporated various classes, encouraging cooperation.
A parkour game created with UEFN. I focused on creating a learning process as player proceed through the parkour. I tried to used color to classify different phases of the parkour. The yellow section contains only simple parkour; the black section has smaller platforms that are angled; the white section contains moving obstacles. The game also included a pvp section where the player that first completed the parkour has an advantage.
A Halloween-themed parkour game created with Unity. I tried to explore different functions in Unity, including building an animation system, an AI ghost (the code for the ghost was created with ChatGPT assistance), and a movement system.
A racing game created with Unity. I expanded my exploration on different functions in Unity. I added acceleration to a traditional movement system to replicate the feeling of driving a car that is hard to control. I also explored the particle system of Unity, creating the dust kicked up by the car.
A top-down shooting game created with Unreal Engine. I tried to explore different functions in Unreal Engine, using the blueprint feature to create enemy ai, elimination, and firing.
My
Reflection
These projects are my approach to familiarize with game engines. Instead of designing detailed interactive experiences, I focused technically preparing myself to implement these functions. I spent most of my effort on learning the logic of performing functions and debugging. I also tried to widen my range of exploration, experiencing with different engines and systems.
My biggest takeaway form these projects is the problem-solving skills that I developed facing the challenges during the implementation process. In the Halloween parkour game, I tried to add a pumpkin helmet to the person. But after placing the pumpkin as the child of the person, I noticed the animation doesn’t transfer to the pumpkin helmet. I ended up adding the pumpkin helmet to a new model in Blender to solve this issue. My development process through these projects is mostly paving my way through issues, while I search for solution. This encourages me to consider implementation challenge when I design functions and try to come up with the most concise path.